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    Aevatrex
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    Join date : 2014-01-31

    Small FAQ Section

    Post by Aevatrex on Fri Jan 31, 2014 2:55 am

    Dragon Realms - Guide (under construction)
    When you start playing Dragon Realms you will first have to run through a tutorial that will explain you the very basics of how various things work.


    Table of content:
    Sides/Groups
    Advisors
    Talent Points
    Energy
    Stamina
    Buildings & Gold
    Hero Rarity
    Levelling Heroes
    Evolving Heroes
    Hero Special Skill
    Acolytes
    Guilds
    I. Sides/Groups

    Silver Alliance
    Your Silver Alliance Heroes are indicated by a black TOWER icon in the upper left corner of your Hero card. Their main spell schools are Holy spells & Water spells.

    Feral Horde
    Your Feral Horde Heroes are indicated by a black PAW icon in the upper left corner of your Hero card. Their main spell schools are Nature spells & Wind spells.

    Undead Legion
    Your Undead Legion Heroes are indicated by a black SKULL icon in the upper left corner of your Hero card. Their main spell schools are Dark spells & Fire spells.


    II. Advisors

    Advisors will help you increase either Energy regen, Stamina regen or Gold production. You get to chose between 4 Advisors from which 1 requires you to purchase it for 1500 gems and the other 3 are free.

    Tharne Kasar: Grants increased stamina regen
    Tia Saelas: Grants increased energy regen
    Shae Lylth: Buildings will produce more gold
    Lord Eddric: Increased stamina regen, energy regen and gold production (1500 gems)


    III. Talent Points

    After reaching level 5 you will get 1 Talent Point each time upon levelling. Talent points can be spent in the “Talents” tab in your “Profile” menu and will help you increase various things such as Attack Power, Defence Power, Chance of Spells, etc. In your Talents tab you will see 4 different tiers in which you can spend your points. The first tier unlocks when you get your first talent point. Every tier afterwards will have certain requirements you have to reach first before you can spend talent points in it.

    Spending points in the Silver Alliance talent “Light’s Blessing” will increase the chance of Holy skills by 1% per talent point. Make sure you flip your Hero cards around to see what spell schools they use. If none of your Heroes use Holy skills, this talent is rather useless.


    IV. Energy

    The total amount of Energy you have will always stay 100. Unlike other GREE games (CC, MW, KA, etc) there is no way of increasing your total Energy through Talent Points. However, there are several ways to have Energy regen faster, to lower the Energy used or to replenish your Energy.
    Advisors
    Tia Saelas: Grants increased energy regen
    Lord Eddric: Increased stamina regen, energy regen and gold production (1500 gems)
    Feral Horde
    Talent: Hunter's Energy
    Energy recovers 1% faster (per Talent Point, max 10%)
    Silver Alliance
    Talent: Zealous Energy
    2% Chance of attack costing half energy when you attack (per Talent Point, max 20%)
    Undead Legion
    Talent: Undead Resistance
    1% Chance to use half energy when attacking the Undead and Demons (per Talent Point, max 10%)
    Energy refills
    - 200 Gems (100 Energy)
    - Small Energy Potion (25 Energy)
    - Energy Potion (does a big one exist?)
    When fighting monsters, it will depend on your Attack Power (AP) how quick the monster will get killed. The stronger you get, the fewer hits will be required. When your AP is 20.000 and a monsters health 10.000 you will require just a single hit. If the monsters health would be 30.000, it would require two hits. As your AP grows stronger and stronger, the 30.000 health monster will go down with a single hit once you pass 30.000 AP.


    V. Stamina

    Like Energy, the total amount of Stamina you have will always stay 3. There is no way of increasing your total Stamina through Talent Points. To gain Stamina quicker you can either use one of the refill options, or chose the right Advisor to reduce the recharge time.
    Advisor
    Tharne kasar: Grants increased stamina regen
    Lord Eddric: Increased stamina regen, energy regen and gold production (1500 gems)
    Stamina refills
    - 200 Gems (3 Stamina)
    - Small Stamina Potion (1 Stamina)
    - Stamina Potion (3 Stamina)


    VI. Buildings & Gold

    There are 2 different types of buildings available, Gold buildings and Boost buildings (currently only 1 boost building). These buildings can be upgraded to either produce more income (gold) or lowers construction costs. All buildings start at level 1 and can be upgraded to level 10 at max. All gold buildings van be built twice, the boost buildings only once.

    Gold Buildings come in different sizes and with different collection cycles. A Cottage can be collected once every 5 minutes, a Tavern once every 24 hours and a Warehouse once every 48 hours. It is best to look at your own playstyle before you start building and upgrading these buildings. If you log into DR only once a day, the 24-48 hour buildings will suit you best. Do you check your game more frequently? Then go for 3-6-8-12 hour buildings.
    IPH: Income Per Hour
    Your IPH basically gives an indication of how much gold you will be able to collect during the day by collecting the gold from your buildings.
    Ways to increase your income:
    Silver Alliance
    Talent: Thriving Kingdom
    Buildings produce 1% more gold (per Talent Point, max 10%)
    Advisors
    Shae Lylth: Buildings will produce more gold
    Lord Eddric: Increased stamina regen, energy regen and gold production (1500 gems)

    Gold can also be obtained by completing goals and by killing monsters. Talent points can be spent to increase the amount of gold monsters will drop.
    Silver Alliance
    Talent: Crusade
    Demon and Undead Enemies drop 1% more gold (per Talent Point, max 10%)
    Feral Horde
    Talent: Living off the Land
    Beast Enemies drop 1% more gold (per Talent Point, max 10%)
    Undead Legion
    Talent: Spoils of War
    Humanoid Enemies drop 1% more gold (per Talent Point, max 10%)


    VII. Hero Rarity

    XXXX - Very Common (level 1 - 20)
    XXXX - Common (level 1 - 30)
    XXXX - Uncommon (level 1 - 40)
    XXXX - Rare (level 1 - 50)
    XXXX - Epic (level 1 - 60)
    XXXX - Legendary (level 1 - 70)

    Very Common Heroes are the weakest Heroes around, have no special skill and are therefore considered useless for anything other then levelling your stronger Heroes. These Heroes can easily be obtained by killing monsters on the Redvale Woods map (Ogres, Orcs, Imps).

    The quality of a Hero will change upon reaching evolution stage IV
    Very Common Heroes evolve into common Heroes
    Common Heroes evolve into uncommon Heroes
    Uncommon Heroes evolve into rare Heroes
    Rare Heroes evolve into epic Heroes
    Epic Heroes evolve into legendary Heroes


    VIII. Levelling Heroes

    Every Hero you obtain while playing will start at it's weakest form, level 1. Depending on the Heroes quality, you can then level it up to a maximum of 20 to 70 levels through the Levelling Menu. Up to 10 Heroes can be used at once and with every level your levelled Hero gains, any new levelling will start costing more and more.
    The main advice is to use 10 Heroes in 1 go when levelling to heavily reduce the costs.
    The Heroes used for levelling will be destroyed


    IX. Evolving Heroes

    Units can be Evolved together to create even stronger Heroes. Every Hero has 4 stages, starting at stage 1 once obtained. A stage one Heroes will always be displayed by just the Hero name. Stage 2-4 Heroes will always have the roman numerals II, III or IV displayed behind their Hero name. Evolution stages are also displayed through stars below the Hero picture and every light blue star counts for 1 stage.

    Fully levelled Heroes will transfer more stats to the new base Hero then when you evolve two non- or half-levelled Heroes.
    5% stats when NOT fully levelled
    10% stats when fully levelled
    A Hero evolution can only take place between 2 identical Heroes, so a Master of Arms can only be evolved with another Master of Arms. There are several different ways to evolve your Heroes to their maximum stage:

    Weakest form
    The weakest evolution available is when you only use level 1 Heroes during the evolution and only evolve stage I Heroes into your newly evolved Hero.

    Advantage: Requires fewest amount of gold and only 4 stage I Heroes
    Disadvantage: Weaker stage IV Hero

    Example
    - Evolve to 2 Heroes [1 star (I)]
    - Creates 1 Hero [2 stars (II)]
    - Evolve 1 Hero [2 stars (II)] with 1 Hero [1 star (I)]
    - Creates 1 Hero [3 stars (III)]
    - Evolve 1 Hero [3 stars (III)] with 1 Hero [1 star (I)]
    - Creates 1 Hero [4 stars (IV)]


    Strongest form
    The strongest evolution available is when you use 8 stage I Heroes levelled to max level, and when you level up any next stage Hero to max level again before evolving them again.

    Advantage: Strongest stage IV Hero
    Disadvantage: Requires more gold, more Heroes used for levelling and more stage I Heroes

    Example
    - Level 8 Heroes [1 star (I)] to maximum level
    - Evolve to 4 Heroes [2 stars (II)]
    - Level 4 Heroes [2 stars (II)] to maximum level
    - Evolve to 2 Heroes [3 stars (III)]
    - Level 2 Heroes [3 stars (III)] to maximum level
    - Evolve to 1 Hero [4 stars (IV)]
    - Level 1 Hero [4 stars (IV)] to maximum level

      Current date/time is Sun Sep 23, 2018 2:01 pm